How to create Liquid glass for custom view in Swift?

We have already discussed about How to adopt Liquid Glass in UIButton in Swift? It’s easy to adopt liquid glass design in any view with SwiftUI, I will add separate post for that. In this post let’s discuss about – create liquid glass for custom view in Swift.

Apple just introduced Liquid Glass design in WWDC25 event. Here I am posting little snippet that how to apply liquid glass style to UILabel in UIKit with Swift Language.

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How to adopt Liquid Glass in UIButton in Swift?

Yesterday we have already discussed about How to create Liquid Glass Button in SwiftUI? I thought many of the developers (even me) using the UIKit. So, let’s quickly check how to adopt Liquid Glass in UIButton.

UIKit - Liquid Glass UIButton in Swift

Apple just introduced Liquid Glass design in WWDC25 event. Here I am posting little snippet that how to apply liquid glass style to UIButton in UIKit with Swift Language.

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How Xcode 16.4 Beta fixes the std::char_traits template error from 16.3?

Xcode 16.3 removes the base template for std::char_traitsXcode 16.3 Release Notes. This prevents to build iOS app with new Xcode 16.3. Also React Native developers are not able to compile the project in Xcode 16.3.

Here is the detailed information that all developers should know.

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What’s new in Xcode 13.3?

Xcode 13.3 includes SDKs for iOS 15.4, iPadOS 15.4, tvOS 15.4, watchOS 8.5, and macOS Monterey 12.3. Xcode 13.3 requires a Mac running macOS Monterey 12 or later.

Build System

The build system and Swift compiler have a new mode that better utilizes available cores, resulting in faster builds for Swift projects. The mode is opt-in, and you can enable it globally with the following user default:

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