Swift Bharat – The conference like never before in India

So, two months ago, I saw that a big conference was taking place in Bangalore which was named “Swift Bharat”. Also, I checked that the speaker lineup was so good. I was discussing it with my wife, as she is also an iOS Developer. She said yes yes, it’s your passion. You definitely have to go. Then I booked tickets quickly in the early bird along with some of my friends from Swift Ahmedabad (Gujarat, India).

Also, there was one other event that was taking place together, which was “Meet with Apple” in Bangalore too!!! And it’s about “Build delightful visuals and animations with SwiftUI”. I had registered for that too.

So, let me drive to that day directly. 

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How to update your slider with new TrackConfiguration in UISlider?

On iOS 26, sliders now support tick marks with a TrackConfiguration. This configuration is used to set up the look and behavior for the slider.

Here we can take example to limit speed slider to only 5 values. Let see how to set the track configuration.

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How to create Liquid glass for custom view in Swift?

We have already discussed about How to adopt Liquid Glass in UIButton in Swift? It’s easy to adopt liquid glass design in any view with SwiftUI, I will add separate post for that. In this post let’s discuss about – create liquid glass for custom view in Swift.

Apple just introduced Liquid Glass design in WWDC25 event. Here I am posting little snippet that how to apply liquid glass style to UILabel in UIKit with Swift Language.

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How to adopt Liquid Glass in UIButton in Swift?

Yesterday we have already discussed about How to create Liquid Glass Button in SwiftUI? I thought many of the developers (even me) using the UIKit. So, let’s quickly check how to adopt Liquid Glass in UIButton.

UIKit - Liquid Glass UIButton in Swift

Apple just introduced Liquid Glass design in WWDC25 event. Here I am posting little snippet that how to apply liquid glass style to UIButton in UIKit with Swift Language.

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iOS Lifecycle: Handling willEnterForeground in AppDelegate and SceneDelegate

Hope you guys already know that we need to migrate to scene-based life cycle in near future.

Below lines are written in this reference document provided by Apple.

In iOS 18.4, iPadOS 18.4, Mac Catalyst 18.4, tvOS 18.4, visionOS 2.4 and later, UIKit logs the this message for apps that haven’t adopted the scene-based life-cycle.

This process does not adopt UIScene lifecycle. This will become an assert in a future version.

Soon, all UIKit based apps will be required to adopt the scene-based life-cycle, after which your app won’t launch if you don’t. While supporting multiple scenes is encouraged, only adoption of scene life-cycle is required.

Here I am discussing about the methods applicationWillEnterForeground and sceneWillEnterForeground actually work same or not? As there are key differences let’s discuss in detail.

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How Xcode 16.4 Beta fixes the std::char_traits template error from 16.3?

Xcode 16.3 removes the base template for std::char_traitsXcode 16.3 Release Notes. This prevents to build iOS app with new Xcode 16.3. Also React Native developers are not able to compile the project in Xcode 16.3.

Here is the detailed information that all developers should know.

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