In Objective-C we are using a header file to create constant variables like as
[code lang=”obj-c”]
// Objective-C
#define APP_ALERT_TITLE "Objective-C Constant"
[/code]
Swift has new syntax to define the constant (#define)
[code lang=”obj-c”]
// Swift
let APP_ALERT_TITLE = "Swift Constants"
[/code]
Lets try
Create a swift file with the constants
[code lang=”obj-c”]
import Foundation
class Constants {
// MARK: List of Constants
static let APP_ALERT_TITLE = "Swift Constants"
static let SAMPLE_MESSAGE = "The alert is working !!"
}
[/code] Note : Here the MARK statement is also changed.
[code lang=”obj-c”]
// Objective-C
#pragma mark –
#pragma mark List of Constants
[/code]
[code lang=”obj-c”]
// Swift
// MARK: List of Constants
[/code]
What is Realm?
Realm is a mobile database
Realm is a replacement for SQLite & Core Data.
It can save you thousands of lines of code & weeks of work,
and lets you craft amazing new user experiences.
Download the Realm framework for swift from https://realm.io/
[code language=”obj-c”]
import UIKit
import RealmSwift
class Person: Object {
dynamic var name = ""
dynamic var age = 0
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Initializing the object
let personObj1 = Person()
personObj1.name = "Ashish"
personObj1.age = 25
println("name of person : \(personObj1.name)")
// Writing it to realm
let realm = Realm()
realm.write {
realm.add(personObj1)
}
let personObj2 = Person()
personObj2.name = "Darshak"
personObj2.age = 27
realm.write {
realm.add(personObj2)
}
// Quering
let r = Realm().objects(Person).filter("age > 24")
println(r)
// Queries are chainable
let r2 = r.filter("name contains ‘Ashish’")
println(r2)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
[/code] Output :
[code language=”obj-c”]
name of person : Ashish
Results<Person> (
[0] Person {
name = Ashish;
age = 25;
},
[1] Person {
name = Darshak;
age = 27;
}
)
Results<Person> (
[0] Person {
name = Ashish;
age = 25;
}
)
[/code]
Happy Coding 🙂
Apple Watch represents a new chapter in the relationship people have with technology. Now you can deliver innovative new experiences to your customers on their wrist. And by adding WatchKit, you can take your apps even further by extending and enhancing their functionality on Apple Watch.
Lets learn how to work with WatchKit by an Counter Example.
Create New Project in XCode with Swift Language
Add Apple Watch Target in your Application
Select Apple Watch Target
Select Options for Target
Storyborad of watch
By adding target you will find the InterfaceController.swift and Interface.storyboard
Design watch with the controls
Design and reposition the controls with the properties of controls.
Now Time to do some code and connect the outlets
Code:
[code language=”obj-c”]
// InterfaceController.swift
import WatchKit
import Foundation
class InterfaceController: WKInterfaceController {
@IBOutlet weak var lblCounter: WKInterfaceLabel!
var counter:Int = 0
override func awakeWithContext(context: AnyObject?) {
super.awakeWithContext(context)
// Configure interface objects here.
}
override func willActivate() {
// This method is called when watch view controller is about to be visible to user
super.willActivate()
}
override func didDeactivate() {
// This method is called when watch view controller is no longer visible
super.didDeactivate()
}
@IBAction func upButtonPressed() {
counter = counter + 1
lblCounter.setText("\(counter)")
}
@IBAction func downButtonPressed() {
counter = counter – 1
lblCounter.setText("\(counter)")
}
}
[/code]
Download project with this stuff AppleWatchCounterDemo.zip
Thanks!
Happy Coding 😀
It just simple.
Continue with the same example project.
Take data variables which you want to get in the parent view.
For example,
[code language=”obj-c”]
class ViewController2: UIViewController {
var data:String = "view 2 data"
….
}
[/code]
To get data from first view controller we have to get data from source view controller like follows :
[code language=”obj-c”]
@IBAction func unwindToVC(segue:UIStoryboardSegue) {
if(segue.sourceViewController .isKindOfClass(ViewController2))
{
var view2:ViewController2 = segue.sourceViewController as ViewController2
let alert = UIAlertView()
alert.title = "UnwindSegue Data"
alert.message = view2.data
alert.addButtonWithTitle("Ok")
alert.show()
}
if(segue.sourceViewController .isKindOfClass(ViewController3))
{
var view3:ViewController3 = segue.sourceViewController as ViewController3
let alert = UIAlertView()
alert.title = "UnwindSegue Data"
alert.message = view3.data
alert.addButtonWithTitle("Ok")
alert.show()
}
}
[/code]
Download project with this stuff UnwindSegueData.zip
Thanks!
Happy Coding 😀
An unwind segue (sometimes called exit segue) can be used to navigate back through push, modal or popover segues (as if you popped the navigation item from the navigation bar, closed the popover or dismissed the modally presented view controller). On top of that you can actually unwind through not only one but a series of push/modal/popover segues, e.g. “go back” multiple steps in your navigation hierarchy with a single unwind action.
To enable the Unwind Segue you need to add some code first.
[code language=”obj-c”]
@IBAction func unwindToVC(segue: UIStoryboardSegue) {
}
[/code]
You have to add this code in the view controller where you want to unwind (came back).
Suppose you want to came back from second or third view to first view then you have to add the code in first view. Then just connect any control(Which contains action) with the unwind segue.
For check the particular view controller by unwind segue, use following code :
[code language=”obj-c”]
@IBAction func unwindToVC(segue:UIStoryboardSegue) {
if(segue.sourceViewController .isKindOfClass(ViewController2))
{
let alert = UIAlertView()
alert.title = "UnwindSegue"
alert.message = "Unwind from view 2"
alert.addButtonWithTitle("Ok")
alert.show()
}
if(segue.sourceViewController .isKindOfClass(ViewController3))
{
let alert = UIAlertView()
alert.title = "UnwindSegue"
alert.message = "Unwind from view 3"
alert.addButtonWithTitle("Ok")
alert.show()
}
}
[/code]
Download project with this stuff UnwindSegue.zip
In next tutorial you will find the topic Passing data with Unwind Segue in Swift Language – iOS 8
Thanks!
Happy Coding 😀
Here is simple steps to requesting access to the Address Book in Swift Language iOS 8
Import the framework of Address Book:
[code language=”objc”]
import AddressBook
[/code]
Create an object of Address Book:
[code language=”objc”]
var addressBook: ABAddressBookRef?
[/code]
Create a method for assigning the value to addressBook:
[code language=”objc”]
func createAddressBook(){
var error: Unmanaged<CFError>?
addressBook = ABAddressBookCreateWithOptions(nil, &error).takeRetainedValue()
}
[/code]
Post following code to requesting access:
[code language=”objc”]
switch ABAddressBookGetAuthorizationStatus(){
case .Authorized:
println("Already authorized")
createAddressBook()
/* Access the address book */
case .Denied:
println("Denied access to address book")
case .NotDetermined:
createAddressBook()
if let theBook: ABAddressBookRef = addressBook{
ABAddressBookRequestAccessWithCompletion(theBook,
{(granted: Bool, error: CFError!) in
if granted{
println("Access granted")
} else {
println("Access not granted")
}
})
}
case .Restricted:
println("Access restricted")
default:
println("Other Problem")
}
[/code]
Happy Coding 🙂
To import a set of Objective-C files in the same app target as your Swift code, you rely on an Objective-C bridging header to expose those files to Swift. Xcode offers to create this header file when you add an Objective-C file to an existing Swift app.
If you accept, Xcode creates the header file along with the file you were creating, and names it by your product module name followed by adding “-Bridging-Header.h”.
Alternatively, you can create a bridging header yourself by choosing File > New > File > (iOS or OS X) > Source > Header File.
You’ll need to edit the bridging header file to expose your Objective-C code to your Swift code.
To import Objective-C code into Swift from the same target
In your Objective-C bridging header file, import every Objective-C header you want to expose to Swift.
For example:
[code language=”obj-c”]
#import "XYZCustomCell.h"
#import "XYZCustomView.h"
#import "XYZCustomViewController.h"
[/code]
Under Build Settings, make sure the Objective-C Bridging Header build setting under Swift Compiler – Code Generation has a path to the header.
The path should be relative to your project, similar to the way your Info.plist path is specified in Build Settings. In most cases, you should not need to modify this setting.
Any public Objective-C headers listed in this bridging header file will be visible to Swift. The Objective-C functionality will be available in any Swift file within that target automatically, without any import statements. Use your custom Objective-C code with the same Swift syntax you use with system classes.
For Example:
[code language=”obj-c”]
let myCell = XYZCustomCell()
myCell.subtitle = "A custom cell"
[/code]
Helping, Learning, Coding 🙂
Source : Apple Documents
Hello Developers,
Greetings for iPhone 6, 6 Plus and Xcode 6 GM Seed !! Question is how to add launch screens for iPhone 6 and 6 Plus.
As per Apple’s Guidelines create the launch screens :
For iPhone 6: 750 x 1334 Pixels Resolution
For iPhone 6 Plus: 1242 x 2208 Pixels Resolution You have two options :