Faster Mix-and-Match Builds with Precompiled Bridging Headers
PROBLEM :
Every time a Swift file in a mixed-language target is compiled, the Swift compiler parses the project’s bridging header in order to make Objective-C code visible to Swift code. When the bridging header is large and the Swift compiler runs many times – as in a debug configuration – the cost of repeatedly parsing the bridging header can be a substantial part of the overall build time.
In Swift 3.1, you can reduced debug build time by 30% by using the new -enable-bridging-pch Swift flag for this issue. This mode is still experimental and must be manually enabled, but it will be enabled by default if developer feedback indicates it’s working well and providing significant speedup… so try it out!
FireSwiftRemoteConfigDefaults.plist with sampleURL key:
XHTML
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<?xml version="1.0"encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>sampleURL</key>
<string>http://google.com</string>
</dict>
</plist>
Use current default key from your defaults set on plist file and send fetch request in remote config to get the configuration keys set on the firebase console:
Note : If in developer mode cacheExpiration is set to 0 so each fetch will retrieve values from the server. The default expiration duration is 43200 (12 hours).
All Done.
Sample code available at Github. There are many other things with firebase, I will try give update in next tutorials.
The new framework called “UserNotifications” is introduced with iOS 10 SDK. The UserNotifications framework (UserNotifications.framework) supports the delivery and handling of local and remote notifications.
So, Let see what we have to change to get the push notifications in iOS 10.
The new framework called “UserNotifications” is introduced with iOS 10 SDK. The UserNotifications framework (UserNotifications.framework) supports the delivery and handling of local and remote notifications. So, Let see what we have to change to get the push notifications in iOS 10.
Steps for implement code to handle push notifications in iOS 10
Import UserNotifications.framework in your AppDelegate file
Before registration check the version of iOS and then based on versions do the code. For iOS 7 code was different, fro iOS 8 & 9 code was different and again for iOS 10 code is different.
As per my opinion you have to set the deployment target to iOS 8 or iOS 9 and later. For this you can check the adoption ratio of iOS in the devices.
You will be surprise that notification displayed when application in foreground too in iOS 10. As we know that in old versions we display alert or something else which will be look like notification comes in foreground.
There are two delegate methods need to be handled :
Objective-C
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//Called when a notification is delivered to a foreground app.
NSLog(@"User Info : %@",response.notification.request.content.userInfo);
completionHandler();
}
Add Push Notifications Entitlements
Go to your project target’s Capabilities tab and add Push Notifications Entitlements.
If it’s available in your certificates then it will enable directly else configure your profile with the certificates and you can enable this capability by that.
Xcode 8.0 is released with Swift 3 and Swift 2.3 compatibility.
If you already having a project with Swift 2.2 language support with Xcode 7.3.1 and you open the project in Xcode 8.0 then, you will be prompted for the migration assistant to do a migration pass. The assistant can also be invoked manually from the menu Edit -> Convert -> To Current Swift Syntax…
Use Swift 2.3 Modifies your project to enable the Use Legacy Swift build setting and provides source changes to be able to build against the new SDKs.
Use Swift 3 This is recommended. You will get source changes to be able to build your project using Swift 3 and take advantage of all the new features in Xcode 8.0.
If you want to work with new project and you want to work with Legacy code (Swift 2.3) or 3.0 then you can do settings from build settings as follows :
Default Setting is No (Swift 3). But if you want to do legacy code (Swift 2.3) then you have to select Yes (Swift 2.3).
Make sure you do this setting by starting of new project because many methods will change.
For Example : Swift 3 Code
[code language=”obj-c”]
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
[/code] Swift 2.3 Code
[code language=”obj-c”]
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject : AnyObject]?) -> Bool {
return true
}
[/code]
As per my opinion Swift 3 is recommended.
Happy Coding 🙂
CallKit The CallKit framework (CallKit.framework) lets VoIP apps integrate with the iPhone UI and give users a great experience. Use this framework to let users view and answer incoming VoIP calls on the lock screen and manage contacts from VoIP calls in the Phone app’s Favorites and Recents views.
Intents The Intents framework (Intents.framework) supports the handling of SiriKit interactions.
IntentsUI The Intents UI framework (IntentsUI.framework) supports the creation of an Intents UI extension, which is an optional app extension that displays custom content in the Siri or Maps interfaces.
Messages To develop an iMessage app, you use the APIs in the Messages framework (Messages.framework) and To create app extensions that interact with the Messages app, allowing users to send text, stickers, media files, and interactive messages.
Speech Using the APIs in the Speech framework (Speech.framework), you can perform speech transcription of both real-time and recorded audio.
UserNotifications User Notifications framework (UserNotifications.framework), which supports the delivery and handling of local and remote notifications.
UserNotificationsUI User Notifications UI framework (UserNotificationsUI.framework) lets you customize the appearance of local and remote notifications when they appear on the user’s device.
VideoSubscriberAccount Video Subscriber Account framework (VideoSubscriberAccount.framework) to help apps that support authenticated streaming or authenticated video on demand (also known as TV Everywhere) authenticate with their cable or satellite TV provider.
New version of SDK is 4.16.x(Swift) and Graph API Version is 2.8.
With the Graph API 2.6 Facebook has given support to fetch (read only) the Reactions on Timeline Posts.
We can get the Facebook post reactions via graph API : /{post-id}/reactions. We have to pass parameters like fields and summary as described in getReactions function. Note : Here I am writing sample for only first post.