We have already discussed about How to adopt Liquid Glass in UIButton in Swift? It’s easy to adopt liquid glass design in any view with SwiftUI, I will add separate post for that. In this post let’s discuss about – create liquid glass for custom view in Swift.

Apple just introduced Liquid Glass design in WWDC25 event. Here I am posting little snippet that how to apply liquid glass style to UILabel
in UIKit
with Swift Language.
You have new UIGlassEffect
a visual effect that renders a glass material to incorporate the new Liquid Glass design.
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import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() addGlassLabel() } func addGlassLabel() { let effectView = UIVisualEffectView(frame: CGRect(x: self.view.frame.midX - 70, y: self.view.frame.midY - 25, width: 140, height: 50)) let glassEffect = UIGlassEffect() glassEffect.isInteractive = true effectView.effect = glassEffect effectView.layer.cornerRadius = 20 effectView.clipsToBounds = true self.view.addSubview(effectView) let label = UILabel(frame: CGRect(x: 10, y: 0, width: 140, height: 50)) label.text = "This is text only!" label.textColor = .white effectView.contentView.addSubview(label) } } |

Here you can customize the property like isInteractive
to give tap behavior with glass. Also as you can see I have added UILabel
in effectView
. You can add any other view in the same way.
Conclusion
- Xcode 26, iOS 26 and other beta just released. I will explore and keep posted.
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Happy Coding 🙂