Push Notifications in iOS 10 [Objective-C]

Push Notification iOS10
Push Notification iOS10

The new framework called “UserNotifications” is introduced with iOS 10 SDK. The UserNotifications framework (UserNotifications.framework) supports the delivery and handling of local and remote notifications.

So, Let see what we have to change to get the push notifications in iOS 10.

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iOS 10 New Frameworks

iOS10

  • CallKit
    The CallKit framework (CallKit.framework) lets VoIP apps integrate with the iPhone UI and give users a great experience. Use this framework to let users view and answer incoming VoIP calls on the lock screen and manage contacts from VoIP calls in the Phone app’s Favorites and Recents views.
  • Intents
    The Intents framework (Intents.framework) supports the handling of SiriKit interactions.
  • IntentsUI
    The Intents UI framework (IntentsUI.framework) supports the creation of an Intents UI extension, which is an optional app extension that displays custom content in the Siri or Maps interfaces.
  • Messages
    To develop an iMessage app, you use the APIs in the Messages framework (Messages.framework) and To create app extensions that interact with the Messages app, allowing users to send text, stickers, media files, and interactive messages.
  • Speech
    Using the APIs in the Speech framework (Speech.framework), you can perform speech transcription of both real-time and recorded audio.
  • UserNotifications
    User Notifications framework (UserNotifications.framework), which supports the delivery and handling of local and remote notifications.
  • UserNotificationsUI
    User Notifications UI framework (UserNotificationsUI.framework) lets you customize the appearance of local and remote notifications when they appear on the user’s device.
  • VideoSubscriberAccount
    Video Subscriber Account framework (VideoSubscriberAccount.framework) to help apps that support authenticated streaming or authenticated video on demand (also known as TV Everywhere) authenticate with their cable or satellite TV provider.

References :

How to add an Objective-C file in your Swift Project? or How to set Objective-C bridging header?

Bridging header
Bridging header

To import a set of Objective-C files in the same app target as your Swift code, you rely on an Objective-C bridging header to expose those files to Swift. Xcode offers to create this header file when you add an Objective-C file to an existing Swift app.

If you accept, Xcode creates the header file along with the file you were creating, and names it by your product module name followed by adding “-Bridging-Header.h”.

Alternatively, you can create a bridging header yourself by choosing File > New > File > (iOS or OS X) > Source > Header File.

You’ll need to edit the bridging header file to expose your Objective-C code to your Swift code.

To import Objective-C code into Swift from the same target

  1. In your Objective-C bridging header file, import every Objective-C header you want to expose to Swift.

    For example:

        #import "XYZCustomCell.h"
        #import "XYZCustomView.h"
        #import "XYZCustomViewController.h"
    
  2. Under Build Settings, make sure the Objective-C Bridging Header build setting under Swift Compiler – Code Generation has a path to the header.

    The path should be relative to your project, similar to the way your Info.plist path is specified in Build Settings. In most cases, you should not need to modify this setting.

Any public Objective-C headers listed in this bridging header file will be visible to Swift. The Objective-C functionality will be available in any Swift file within that target automatically, without any import statements. Use your custom Objective-C code with the same Swift syntax you use with system classes.

For Example:

    let myCell = XYZCustomCell()
    myCell.subtitle = "A custom cell"

Helping, Learning, Coding 🙂

Source : Apple Documents

Add Launch Screen (LaunchImage) for iPhone 6 | 6 Plus in Xcode 6 | iOS 8

Hello Developers,
Greetings for iPhone 6, 6 Plus and Xcode 6 GM Seed !!

Question is how to add launch screens for iPhone 6 and 6 Plus.

iPhone 6 Launchscreen
iPhone 6 Launchscreen

As per Apple’s Guidelines create the launch screens :

For iPhone 6: 750 x 1334 Pixels Resolution
For iPhone 6 Plus: 1242 x 2208 Pixels Resolution

You have two options :

    1. Create launch screen by LaunchScreen.xib.
Launchscreen.xib settings
Launchscreen.xib settings
    1. Add Launch Images in assets folder.
Launch Image Assets
Launch Image Assets

Finally set the Launch Screen Settings :

Launchscreen Settings
Launchscreen Settings

Happy Screening 😉

Helping, Learning, Coding 🙂